What is the DHTP?
The DHTP is a DOOM community effort to recreate the original DOOM,DOOM2, and Final DOOM textures in high resolution, while keeping the same style and feeling of the originals and be to be used by DOOM engines that support it. There are no upscaled original in this pack. If it does not fit the style then it can't go in.
How to help
You can help the pack by reporting bugs in the pack, report bugs here https://github.com/KuriKai/DHTP/issues
You can also by submitting new textures. To see what needs to be done, browse to the github page and look for ###.placeholder files. these are the ones that have not been done yet.
Please be aware, when you post your textures, people(myself included) will offer suggestions on how to improve it. It is also ultimately up to me whether to accept the textures into the released pack; this is to try and have consistency in the project.
I also urge you to release your textures under a free to use and edit as anyone else sees fit; this will allow others to tweak and improve your textures to give greater consistency, and also help out the community
The DHTP is now hosted on github.
Where you can see the latest versions of the files that will be in the next pack and what textures still need to be made(look for ###.placeholder). You can download each image separately, as a zip or by cloning it to your computer.
Linux scripts are also included for people to compile the pack automatically (I'm not responsible if anything happens to your computer)
This will also allow for revisions of textures to be kept.
websitehttp://dhtp.hiriwa.com
Github page https://github.com/KuriKai/DHTP
- Doom High Res Texture Pack
- Doom 2016 High Res Textures
- Doom 64 High Res Textures
- Doom High Resolution Textures
- Doom High Res Texture Pack
Aug 20, 2011 PC Configuration: MOTHERBOARD.AsusTeK Maximus III Formula CPU.i7-860 [email protected] GPU 1. Jan 08, 2019 Hexen Neural Texture Pack Heretic Neural Texture Pack. As a continuation of neural upscale method from Doom thread (big thaks to hidfan), next work will also be directed to bring the new look of original textures from Hexen. The main purpose is preservation of details and lack of third-party modifications, only close view of what was conceived by designers since the beginning. Aug 24, 2016 Re: DHTP (DOOM high resolution texture pack) usage by Caligari87 » Fri Feb 26, 2016 7:21 pm You can drag-drop the zdoom-dhtp-20150723.pk3 file onto the ZDoom program icon, and it will load automatically.
Doom purists, here is something special for you today. Earlier today we informed you about a Texture Pack for Morrowind that improves the game’s textures via AI adverserial networks. Well, it appears there is a similar mod for the first Doom that is already available for download.
Doom High Res Texture Pack
Created by Doomworld’s member ‘hidfan’, this HD Texture Pack uses AI NeuralNetworks in order to improve all of the game’s textures. According to the modder, all textures and sprites have been upscaled 8X (with tons of AI artefacts), and then downscaled to a final 2X to restore a pixel art look. Now since there were a lot of AI artefacts, a lot of the HD and improved textures have been manually cleaned and all transparency masks were manually enhanced.
The end result is a HD Texture Pack that looks as close to the original material as it can possibly be. And since we’ll never ever get an official HD Texture Pack for this classic shooter, I strongly suggest at least testing it.
Doom 2016 High Res Textures
The latest version of this texture pack is 0.95 and according to its release notes it adds EndBossBox, cleans mask for Mastermind’s death and front attack frames, stabilizes switches frames and cleans some textures associated with them (BROWN96, BROWNGRN, SLADWALL, ROCK01), improves GRASS1 tiling (still not perfect) and more.
Doom 64 High Res Textures
Those interested can download the Doom Neural Upscale 2X mod from here.
Have fun!
https://twitter.com/andrewrstine/status/1072238889673252864
Doom High Resolution Textures
John Papadopoulos
Doom High Res Texture Pack
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email